Patch 1.3.0 is bringing many changes to the Sorcerer class, including and Elemental Summoner Buffs, and Nerfs!
Diablo 4 Patch Notes: Patch 1.3.0 Sorcerer Class Overview
Blizzard
Class Updates
Developer's Note: It's important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We're excited to see what players accomplish with our new Unique items for Barbarian's Rend, Druid's, and Sorcerer's Meteor. We're also targeting some pressing issues for each Class. Necromancers with should see their Minions strike a bit harder, Barbarians shouldn't feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue's Ranged Unique Items, and the Necromancer's Golem. Sorcerer
Skills
- changed to have its attack rate increase with attack speed, up to 25%.
- condition to be cast while over 50 mana has been removed.
- Critical Strikes now apply Vulnerable for 3 seconds.
Paragon
- Fixed an issue where the Critical Strike Chance bonus was not properly applying.
- Critical Strike Chance bonus increased from +10% to 12%.
- Conjuration damage bonus increased from x3% to x5% of the total amount of your Bonus Damage with Fire, Lightning, and Cold.
- Amount of Intelligence required to gain x1% bonus Burning Damage reduced from 75 to 25.
Item Updates Offensive
- Meteorite damage has been changed to be 20–30% of the casted 's damage.
- Increased chance to be attracted to enemies from 30–50% to 40–60%.
- Chance to unleash a when enemies die increased from 11–20% to 21–30%.
Bug Fixes
Sorcerer
- Fixed an issue where various powers and effects that are granted by evading, such as the unique powers of and, did not work properly when using the
.
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