can be stressful, but it doesn't have to be. For one thing, the monster-collecting, base-building game relies heavily on severely flawed Pal AI, which the player has little ability to control. As a result, it has endless potential for frustration: accidental killing of wild Pals, Pals getting stuck in weird behaviors, or even Pals eating the fried egg a player was saving for later.
But while a player can't always control what their Pals do, it turns out they can temper some of ’s frustrations with the click of a button. There's a single setting that, once turned off, opens up infinite possibilities and makes a vital part of gameplay much simpler. Here's what it is, and why it's worth changing.
Hidden deep within ’s difficulty settings is an option called “” that, once turned off, makes the game much easier. Deterioration affects all structures outside the player's base, causing them to degrade and eventually fall apart over time. This applies to anything a player might build outside their borders: a chest near a gathering point, a set of stairs to get over a hill, a bridge over a wide river. Turning off deterioration allows players to build bigger and more complicated structures anywhere, without worry of them disappearing overnight. This greatly expands opportunities for creative building.
Deterioration rate can only be changed before loading a save file. From the World Select menu, choose a world, then click on " " at the bottom of the screen. Scroll to " ," and turn the slider down to zero to remove this mechanic from the game.
And even though it doesn't affect structures built within bases, deterioration can make defending them harder. It takes several upgrade levels before players are allowed to build a second base, and bases are strictly limited in size. The base's center is determined by the placement of the Palbox that established it. Structures take up a lot of space, so players have to economize on unnecessary improvements. A protective wall around a base
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