I really liked Valiant Hearts—more than our reviewer, who found it «visually stunning but mechanically lacklustre.» That's a fair assessment, but for me its humanization of the world's first industrial war, from the excitement and patriotic fervor of the early days of mobilization to the grinding, soul-crushing horrors of muddy trench warfare, delivered a genuine narrative gut-punch that I wish more games would dare to strive for. Without wanting to oversell it, I see Valiant Hearts as proof that Ubisoft is capable of great things when it stops chasing trends and franchises, and gives its teams the opportunity to fly free.
I was understandably disappointed, then, when Ubisoft released the sequel, Valiant Hearts: Coming Home, as a mobile game available exclusively via Netflix. I don't have any beef with mobile games, or Netflix, but sitting hunched over my phone, poking away at a tiny screen, really isn't how I want to partake of that kind of experience.
As of today, I don't have to. More than a year after its release on Netflix, Valiant Hearts: Coming Home is now available on PC, and consoles if that's how you roll. The new (to us) game features a structure similar to the original, telling the interconnected stories of four characters in the dying days of the war: James, a member of the Harlem Hellfighters; Ernst, a German diver; George, a British flyer; and the nurse Anna, returning from the first game. The German Army medical dog Walt is also back, to lend a hand (paw, I suppose) with puzzles and exploration.
Ubisoft said it developed PC and console versions of Valiant Hearts: Coming Home «for the dedicated community of players who had long been requesting the additional platforms [and] to bring the stories to even more players.» For those who haven't played the original, it also put together Valiant Hearts: The Collection, a bundle that enables players to play through both games at a very slight discount.
I wouldn't expect the gameplay in Valiant Hearts: Coming
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