Patch 1.3.0 is bringing many changes to the Rogue class, including Ranged Unique Item buffs and fixing the additional Combo Points from !
Diablo 4 Patch Notes: Patch 1.3.0 Rogue Class Overview
Blizzard
Class Updates
Developer's Note: It's important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We're excited to see what players accomplish with our new Unique items for Barbarian's Rend, Druid's, and Sorcerer's Meteor. We're also targeting some pressing issues for each Class. Necromancers with should see their Minions strike a bit harder, Barbarians shouldn't feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue's Ranged Unique Items, and the Necromancer's Golem. Rogue
Skills
- Damage increased from 16% to 20%.
- Duration increased from 3 seconds to 4 seconds.
- Vulnerable now applies while you are below 85% Energy, up from 75% Energy.
- Previous: Enemies takes 5% increased damage from you each second they are in.
- New: Enemies in Caltrops take 10% increased damage from you, increased by 5% each second.
- Cast time reduced by 15%.
- The first wave of arrows now hits closer to the player.
- Chill amount now increases by 5% per skill rank, up from 2.5%.
- Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.
- Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
- New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce 's cooldown by 2 seconds.
- Vulnerable duration increased from 3 to 5 seconds.
- Previous: deals 10% increased damage per enemy it pierces.
- Now: Penetrating Shot has a
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