Patch 1.3.0 is bringing many changes to the Necromancer class, including and Minion buffs!
Diablo 4 Patch Notes: Patch 1.3.0 Necromancer Class Overview
Blizzard
Class Updates
Developer's Note: It's important to us that when a player chooses to fully invest in a Skill, the payoff is immense. In pursuit of this goal, several of our new Unique and Legendary items are targeting Skills that have yet to reach their full potential. We're excited to see what players accomplish with our new Unique items for Barbarian's Rend, Druid's, and Sorcerer's Meteor. We're also targeting some pressing issues for each Class. Necromancers with should see their Minions strike a bit harder, Barbarians shouldn't feel that 3 Shouts are a requirement for their success, and Sorceresses applying Vulnerable with should open new build opportunities. There are also Class updates to items and Skills that are underperforming, such as the Rogue's Ranged Unique Items, and the Necromancer's Golem. Necromancer
Skills
- Damage increased from 0.2 to 0.3.
- Bonus damage increased from 20% to 30%.
- Lucky Hit Chance reduced from 40% to 25%.
- Base damage increased from 50% to 70%.
- damage decreased from 110% to 95%.
- Damage over time increased from 80% to 95%.
- Initial damage increased from 66% to 75%.
- Return damage increased from 21% to 25%.
- Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.
- Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.
- Previous: You and your Minions deal 10% increased damage to enemies being Decomposed.
- New: Every 1.5 seconds, makes enemies Vulnerable for 4 seconds.
- Previous: Decompose Slows enemies by 50%.
- New: Decompose Slows enemies by 50%, and if you channel for at least 1.5 seconds, you gain 30% Movement Speed for 5 second after ending the channel.
- Previous: Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
- New: You gain +10% Critical Strike Chance for 4 seconds after
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