Call of Duty has outshone and outlasted the competition in video games for two decades because it makes the everyday soldier into a hero and it puts you at the center of spectacular combat missions.
With this year’s reboot of Call of Duty: Modern Warfare III, the developers at Sledgehammer Games and the rest of Activision’s Call of Duty teams made an admirable attempt to give fans what they want. The devs made a high-stakes single-player campaign, but the runtime for the campaign is really short.
The real test for the whole game comes on November 10 when everybody gets access to both the single-player and multiplayer modes, as well as a new Zombies mode. However, once in a while, the edginess of a single-player campaign really matters, like in the 2019 game Call of Duty: Modern Warfare, which started the whole reboot of the Modern Warfare series that includes this year’s Modern Warfare III. But some of the fire that made Modern Warfare the most popular Call of Duty of all has burned out now.
There’s a lot at stake. As of last year, Activision’s first-person shooter combat franchise had hit $30 billion in lifetime revenue and 425 million premium copies sold to date. Now that it’s under the ownership of Microsoft, Activision Blizzard wants to keep on impressing everyone with its never-ending hit game, which now has more than 3,000 developers working on it. No less than 10 studios worked on it.
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Rob Kostich, president of Activision, told me that the modern warfare era offers a lot of flexibility in combat,
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