Call of Duty: Modern Warfare III is finally out for everyone and while many are excited about its take on first-person shooter multiplayer gameplay, especially in that it includes every map from 2009's Call of Duty: Modern Warfare 2, the campaign so far has not been well-received by critics and fans. A new Bloomberg report sheds some light on the harsh conditions and quick turnaround developer Sledgehammer Games worked with to get the latest Call of Duty out the door, which might explain the campaign's mishaps.
Bloomberg reports that for the first few months of the game's development, it was codenamed Jupiter and featured a smaller-scale spinoff-like story set in Mexico. It was designed this way to account for a faster turnaround compared to previous Modern Warfare campaigns. This follows another report from Bloomberg, which stated Call of Duty would skip 2023 and instead release an expansion or continuation of last year's Call of Duty: Modern Warfare II.
This new Bloomberg report states Sledgehammer Games was pitched an expansion to Modern Warfare II, but it eventually morphed into a full game. Publisher Activision Blizzard, which is now owned by Xbox after a $69 billion acquisition, denied this when asked about it by Bloomberg, instead stating that Modern Warfare III was always conceived as a «premium game.» Former and current Call of Duty developers Bloomberg spoke to said they were told it was an expansion.
This mid-development reboot to take the smaller-scale spinoff-like story set in Mexico and turn it into a traditional globetrotting Call of Duty campaign featuring the villainous Vladimir Makarov, who was the villain in 2011's Call of Duty: Modern Warfare 3, resulted in the shortest development time for a new
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