Dark mist, bloody meat hooks, and one, lonely killer — these are the sinister ingredients for Dead by Daylight, Behaviour Interactive's asymmetrical survival horror game.
Since releasing in 2016, the popular multiplayer has repeatedly elaborated on this basic formula by mixing in great horror IP, like by recently adding '80s murder doll Chucky to its killer roster and Alien's unshakeable Ellen Ripley to its bank of survivors. It pushed open the doors to its dreadful universe by creating a half-joking dating sim and comic book series, but it's never expanded its mythology as ambitiously as it plans to with Until Dawn developer Supermassive Games. After teasing a collaboration earlier this year, Behaviour announced plans at The Game Awards on December 7 to release spin-off game The Casting of Frank Stone in 2024.
To learn more about the interactive drama, IGN spoke to Dead by Daylight senior creative director Dave Richard, Behaviour's head of partnerships Mathieu Cote, and Supermassive director Steve Goss in an exclusive interview. Though the studio leads warn that, like a powdery mummy, many of the game's details are under wraps, they're confident this is the game superfans have been waiting for.
"Some people really wanted [...] to be able to live [Dead by Daylight's] story more," Cote said. "We've done that with comic books, we've done that in other ways. But a single player narrative game where you could literally lose yourself in a story that takes part in the same world as Dead by Daylight was always something we were hoping to do at some point."
Naive players should also find plenty of reasons to get goosebumps, Goss says, because his studio decided "we're just really going to mess with you" in gameplay.
"We're going to
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