Surgeon Simulator developer Bossa Studios has laid off a third of its staff.
As reported by our sister site, GamesIndustry.biz, it's thought 19 people were affected by the redundancies, «mostly in QA and production roles, as well as non-UK employees».
According to Bossa, the studio continues to employ 40 staff.
Bossa co-founder Henrique Olifiers blamed a «perfect storm of events» for the layoffs, and reportedly said that due to increasing operational costs, funding delays, and the number of AAA games released towards of the end of the year shifting focus away from smaller, independent games, Bossa encountered a «difficult situation» that it was «struggling to brave».
«Resulting from this blue moon situation, we had to make the difficult decision to reshape the studio to reflect the position we find ourselves in at the end of this year, focusing all our efforts now on Lost Skies,» Olifiers said. «This means we find ourselves in the heartbreaking position of having to let roughly one third of the studio go – amongst them, some of our closest colleagues.
»While we are doing our utmost to support them, we would appreciate any help our industry peers can give in spreading the word about these great people – or even better, hiring them as part of your team. You'll be hard-pressed to find a better game development professional than one of these Bossians, whom we'll vouch for without hesitation.
«We often say that making games is hard, but nothing is harder than seeing people you admire being let go,» Olifiers added. «Ultimately, we tried our very best to avoid being in this position, and we're truly sorry for where we have landed.»
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