It’s been more than a decade since Crystal Dynamics, the developer best known for the Tomb Raider series, first introduced players to its reimagined take on Lara Croft. 2013’s Tomb Raider painted Lara as someone capable of adapting and overcoming nearly any situation while maintaining a level of emotional depth and self-awareness, a quality the game’s sequels would go on to further explore.
The original was an excellent game that I’ve completed on no fewer than three occasions, and while her most recent outing, 2018’s Shadow of the Tomb Raider, has its merits, I still stand by 2015’s Rise of the Tomb Raider as the most engaging and interesting version of Lara Croft for how it emphasizes her vulnerability. The result is a story that combines all the hallmarks of what you’d expect from a great Tomb Raider game: suspenseful supernatural elements and a thrilling and romantic notion of archaeology, all tied together with an intriguing and surprisingly emotional story.
Following the events of the first game, Lara is still traumatized by her trial by fire on the island of Yamatai and her father’s recent disappearance. Her quest to find her father and restore her family’s legacy leads her to the frigid peaks of Siberia and into the path of Trinity, a “Knights Templar meets military contractor” organization with a pseudo-religious goal of world domination. Unfortunately, this places Lara alone in the unique position to foil their plot, by saddling her with a truth that no one else will believe.
Lara fully understands the gravity of the situation, but never lets this inflate her ego. Instead, she’s more preoccupied with the specter of death that inevitably follows her attempts to do the right thing. Lara can never fully atone for
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