Although it may seem tedious, collecting all available quests in before exploring each new region is a good habit. Running off and exploring a new region in This is especially true for the game’s first area, where players will likely be eager to explore and test the game’s combat systems more. However, taking the time to talk to everyone in town before venturing out into the wilds will save a lot of time in the long run and can even save some lives.
Although each region has quests scattered all over 's map, most of them will be available from the hub city. In Dawnshore, this is Paradis; in Emerald Stair, it’s Fior Mes Ivèrno, and so on. These cities have bounty boards and various NPCs looking to give out quests. Players should take the time to accept every quest available in the city and advance them to the point that requires exploration before heading out into the region. This will help avoid gameplay frustrations and negative story consequences of exploring too much beforehand.
From a practical standpoint, collecting all the quests in one location before exploring further makes the most sense, so players don’t have to backtrack. A lot of quests end by reporting back to the quest giver. This means that if players do them one at a time, they will get a quest from the region’s hub city, venture out into 's Living Lands, and then return to the hub to turn the quest in and start a new one. This will likely involve multiple loading screens from fast traveling between locations.
You’ll need to make choices that have consequences throughout Avowed, so when you’re asked to accept a piece of Sapadal’s power, should you do it?
Having all the quests accepted from the beginning allows players to venture out in a circuit around a given area and then return to the city once they have finished all the quests. This cuts down on the constant back and forth and having to load different sections of the map constantly. While backtracking can’t be fully avoided, the "" quest requires
Read more on screenrant.com