Time was that you knew exactly what you were going to get from a new Call of Duty game. After the original Modern Warfare took the world by storm in 2007, each year brought a new game, alternating developers and narrative arcs, a remixed multiplayer, and a tight 6-8 hour campaign that pushed one spectacular set piece after another (and with the odd controversial moment thrown in to get the tabloids excited). That’s not the case anymore, though, with much greater highs and lows from one game to the next, and this year’s Call of Duty: Modern Warfare 3 looks to be a prime example of this.
Similar to Modern Warfare 2 last year, the campaign is already available for those you pre-order and snag early access, and given how they’re pretty much the best (and only) real option for single player military action these days, you might be tempted. However, this campaign is shorter than most – the most common figure I’ve seen is 4 hours, though it took me a bit longer than that – and takes some unwelcome turns along the way. And no, I’m not talking about the obligatory tabloid baiting that the current era games invariably feature.
Having been teased at the end of MW2 (2022), Vladimir Makarov is now on the loose of this rebooted timeline, and he’s backed by a seemingly endless supply of ultranationalists to do his bidding. MW3, then, is a mad dash to track him down and stop the many things he thinks would look better on fire from ending up that way.
There’s plenty of familiar faces returning from the last two games, and you’ll accompany them through various heavily scripted, but still immensely satisfying missions with increasingly desperate stakes. Say what you want about Call of Duty (and we are about to), but these are always full of
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