aims to push the juggernaut franchise into the future even as it offers longtime players sustained bursts of nostalgia. Open Combat Missions offer sandbox-style gameplay for the first time in a game and the ever-popular Zombies mode debuts in In contrast, the game’s multiplayer suite is full of maps reimagined from the 2011 classic. All of this was reportedly put together in half the development time typically befitting a mainline game.
The short development time of 3 ensured that everyone involved had to drill down to create what would potentially be the biggest of all November 2023 video game releases. This also applied to composer Walter Mair, a longtime fan of the franchise who stepped into the mainline franchise for the first time with Mair shared his surprise at the timeline he was given with during a recent interview:
Walter Mair: We did the last recording session in September. [So it was] from the initial pitch in January, up until September. There's a few weeks after, of course, of mixing and stuff, but from a writing process, everything needed to be done by that time. That's why I first thought, “I’m pitching for next year's Call of Duty, surely.” After I won the pitch, we had the first big meeting [with] the execs, the game director, [the] music director… lots of screens on Zoom. Then, I talked about the timeline, and they’re like, “Yeah, you should start tomorrow.” I’m like, “Sure. Yeah. I can have a think.” I was clever enough at some point to say, “Guys, this is for which Call of Duty again?” [They were like] “It’s this year’s.” I was like, “Okay. I get it.”
The annual nature of releases has come under criticism in more than one campaign review, but Mair shared that the time crunch behind the franchise’s
Read more on screenrant.com