Blizzard have released a sneak peek at some of the Hero Talents from World of Warcraft's upcoming expansion: The War Within. Hero Talents are meant to be evergreen dashes of spice to the game's existing talent system—ones which mainly add «class utility [and] defensive bonuses.»
The devs maintain that the differences in these trees is meant to be flavour: «We are aiming for all trees to be about equal in the amount of utility and defensiveness they provide.» While that's an admirable goal, I feel like the reality will be far more complicated. Still, these trees are bite-sized. It's also intended that players will have access to every node, so they will (in theory) be easier to balance.
Another thing that could help is that the trees themselves are meant to add twists to existing specs, rather than replacing them entirely or adding new buttons: «Most Hero Talent trees do not add new buttons that players will need to add to their action bar or find a new keybind for … we’re trying not to add things like complex maintenance buffs that increase the cognitive load.»
Blizzard has also shared four of the 30-something Hero Talent trees for the community to chew on. These are the San’layn Death Knight (Blood/Unholy specs), the Chronowarden Evoker (Augmentation/Preservation specs), the Lightsmith Paladin (Holy/Protection specs), and the Mountain Thane Warrior (Fury/Protection specs). You can read them all in the preview post itself.
What interests me about these trees (more than the nitty-gritty details of balance) is the big whiff of Augmentation Evoker I'm getting from some of them—which has some pretty big implications for WoW's design going forward.
For context: WoW Dragonflight added a new spec to the Evoker called
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