Blizzard have revealed their approximate update plans for the next year of arthouse oddity World Of Warcraft, which if I remember correctly is a "massively multiple-player" experience of some antiquity that involves Orcs - a kind of always-online Baldur's Gate, if you will, or a strictly fantasy-themed Fortnite with dungeons instead of forts. Seems far-fetched, but let's roll with it.
As a reminder, WOW now comes in two broad flavours: classic and modern. In modern World Of Warcraft, you can expect three more updates for the existing Dragonflight expansion before the release of World Of Warcraft: The War Within later in the year. This introduces a new subterranean playspace, the Ringing Deeps, and is the first in a trilogy of expansions called The Worldsoul Saga.
As revealed on the official site, the first Dragonflight update is Seeds Of Renewal in January, which adds the ability to run dungeons with NPC chums, and expands Dragonflight's dragonflying aspect to the entire realm of Azeroth. After that, there's a 10.2.6 patch, of which little is known, and Dragonflight season 4 at some point in the spring, which "revisits" Dragonflight's raids while introducing a new PvP season and open world rewards.
Then comes patch 10.2.7, which adds story quests related to Old God servant the Harbinger, who also has a prominent role in The War Within, together with Heritage Armor quests for Draenei and Troll characters. Summer 2024 brings War Within beta testing followed by the War Within pre-patch 11.0.1, which adds a Warbands feature that lets you share progression between several characters on a single account. This patch will also add a new dynamic flight system for dragon-riders, which lets you swoop and soar between zones
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