A senior Suicide Squad: Kill the Justice League developer has defended the game's live service format, saying the studio doesn't "think of our game as fitting with any particular label."
Darius Sadeghian, studio product director at Rocksteady recently spoke to PLAY Magazine, and spoke about the live service stylings of the Suicide Squad game. "We knew we wanted to make a four player co-op game, so we spent a lot of time iterating on our characters," Sadeghian said.
"For us, it wasn't so much about making a game in any particular genre. Rather, the focus is on creating a sense of flow and trinity between all out gameplay systems. That's reflected in the way the traversal, melee, and shooter elements all blend together when you're playing," the senior developer continued.
Early last year in February, Suicide Squad fans weren't thrilled by details like battle passes and gear scores, both design elements of live service games over the past few years. Rocksteady's game was then delayed just a month later, reportedly due to backlash surrounding the live service elements, but a following report claimed the delay was merely for "polish," and wouldn't change live service parts.
"Our goal is to build a community with this game. We want each player to feel like they're part of Suicide Squad and, more broadly, a global Suicide Squad community," Sadeghain continued. "This has been at the core of our development and the game has been built from the ground up as an experience that can be shared with friends."
The senior developer also outlined a slate of "social features" for Kill the Justice League, including taunts, a social squad feature, and competitions within online leaderboards. "We wanted to make a game where each plyer is
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