Although the DLC expansions for , and, have released to generally positive reception, they're still notably missing a major feature from the DLC of the previous generation. As the second generation to expand through the release of DLC, rather than a third version along the lines of or, have seemingly solidified DLC expansions as the late-generation approach to releasing more content as the franchise moves forward. However, the change hasn't made the franchise any better at retaining its features.
Despite a troubled launch, and technical performance that can still be considered shaky at best, the ninth generation of has received a significant amount of post-launch support, with receiving a post-game epilogue for players who purchased and played the DLCs. However, as has been the case with many games in the series, can still feel like the franchise is taking two steps forward and one step back, particularly regarding the features and mechanics from past games that get left behind as the franchise moves to a new generation.
Although the DLCs for add plenty of new content, including new areas, Pokémon, and activities like 's Blueberry Quests, they're notably lacking something that mirrors Dynamax Adventures — one of the more unique additions made by 's DLC. Building on the base game's Max Raid Battles, Dynamax Adventures allowed players to party up in teams of four and tackle a series of Max Raid battles against random Pokémon, sometimes rare additions from past generations, before culminating in a battle against a Legendary.
Though they had their pain points, like the available rental Pokémon sometimes having suboptimal movesets, Dynamax Adventures were a compelling way to catch Legendaries, starters, or other rare Pokémon from past generations, and the ability to swap out a rental Pokémon with any other Pokémon defeated along the path added an element of adaptation. While Dynamax Adventures didn't require the most complicated strategies to complete, they essentially
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