Season of Discovery's Phase 2 is just around the corner, so we decided to create a wishlist of runes and potential abilities we and the community would like to see introduced! Some of the list's entries would fill gaps in Classic's class design, while others would add tons of class fantasy and flavor. We have tried to include ideas for every specialization of every class — or just generally awesome class ability designs that have been introduced over the last two decades of World of Warcraft!
Druid
- Eclipse: Introduced with Wrath of the Lich King, this ability singlehandedly turned Balance into a viable DPS specialization. In Phase 2, the interaction with the newly introduced Starsurge rune would certainly cause a ton of new exciting rotational opportunities in the realm of Moonkins.
- Berserk: This Feral Druid cooldown also made its first appearance during Wrath and has been redesigned numerous times over the last 15 years. From reducing energy costs to restoring combo points — no matter what iteration of Berserk is introduced, it would certainly enhance the current gameplay loop for Ferals.
- Tree of Life: The answer to the question «What is the single-most iconic Restoration Druid spell in World of Warcraft?» should sooner or later find its way into Season of Discovery. The current Dragonflight design as a major healing cooldown alone would make a massive difference for Druid healers in Classic content.
Hunter
- Coordinated Assault: Melee Hunters in Season of Discovery lack both damage and rotational tools. With an interactive cooldown like Coordinated Assault, the Survival fantasy might finally come to life! Obviously, the development team would need to change the spells that benefit from Coordinated Assault — however, they have already showcased their ability to do exactly that by introducing their version of Flanking Strike.
- Lock and Load: With both Explosive Shot and Chimera Shot, Marksman Hunters are already well-equipped for Phase 2. A passive talent
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