Banishers: Ghosts of New Eden drops you into an eerie world of specters and curses. It’s a gentle start, and the game is good about teaching you mechanics as it introduces them, but there are still things we wish we knew when we started.
Our Banishers: Ghosts of New Eden guide will help you get started with tips we’ve picked up from our first 10 hours of playing.
There aren’t a ton of resources that you’ll find as you wander the world around New Eden, but what you find will be useful. Every hoof fungus, scrap of leather, and lilac hyacinth has a use — namely, gear upgrades and rituals.
Pick up everything. Even things you don’t know how you’ll use since they’ll probably come up in gear upgrades a little later. Sure, you’ll eventually be carrying 200 wild chervils, but it’s better to have extras than not enough when it’s time for a ritual.
Red has the option to perform three different rituals in the course of his banisher duties: Harken, Make-Manifest, and Summon Scourge. Each has a different use case:
More importantly, there’s no penalty for performing the wrong ritual beyond losing some resources (see above). You can always just try again with a different ritual. In general, though, you’ll use Harken while looking for clues, Make-Manifest for a confrontation, and Summon Scourge to (presumably) summon a scourge later in the game.
Elements of gameplay not being introduced for a while is actually a theme worth mentioning…
Phrases like “narrative-driven” or “narrative-focused” don’t really explain game mechanics, so think of Banishers not as being on rails so much as it is surrounded by bumpers.
Banishers has some of the trappings of both open-world games and action-RPGs — you’re free to wander the map and tackle challenges in any order you want, you’ll find unpassable paths you’ll have to return to later, you upgrade your gear and choose abilities along a skill tree — but don’t approach the game as if it was truly open-world.
It’s guiding you along its story and it
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