In , you will be tasked to solve the case and send the dead to their final rest. The case follows the tale of Lisabeth O’Hara and Mary-Clare after Lisabeth’s death. Lisabeth is a force to be reckoned with for Red and Antea as they attempt to send her to her final rest.
The developer Don't Nod, who has completed projects such as and and the visual novel , is known for their storytelling techniques. This is no less the case in the newest game, which combines Don't Nod's famous storytelling with an Action RPG that sees players investigating Haunting Cases and stopping the dead from feeding off the living.
First, you will have to enter the area andclear the Quickmyst in. Quickmyst obscures Red's vision, and use Antea to find your way to the source. Clearing it will reveal Lisabeth for the first time as a ghost, and she will tell Red and Antea to clear off. This will prompt you to search for clues, and near the water toward the edge, there is an upturned bucket. Red can perform aHarkening ritualto reveal the echo.
After doing so, Red and Antea will have to work together tofollow the wisp and reveal several clues. The first one is across the water and under a tree. The wisp will then move to the top of the cliff face, turn around, and shimmy through the tight passage near where the tree was. Climb up the scalable wall on the other side and go toward the back of the hill to scale up a shorter wall near where the bridge is.
The YouTube video below from the Game Guides Channel has a good depiction of exactly how to follow this wisp for a more visual representation.
Cross the bridge and go toward the cliff edge to find the next clue. Drop back down, follow the wisp under the bridge, and down toward the water. The next clue will be on the water’s edge, after which you will cross over the water to find the last clue. After this, Antea will have to reveal the spectral stains to lead you to another Quickmyst, which she will have to dispel. Lisabeth will again try to convince you
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