In , players will decide the fate of ghosts and humans who ask them for help, such as the ghost of Rebecca Hardgrave in the case known as. Like most of the Haunting Cases, you will discover a ghost lingering among the living, whose story must be uncovered, and their connection to the living revealed to banish the ghost or bring them peace.
From the developers of , is an action RPG with a strong morality system. Players will have to decide whether they should Banish or Ascend a ghost or Blame the living, all of which will affect the progression of the main story and the ending the Banishers receive.
The first step toward solving this case in will be tofollow the ghost of Rebecca Hardgrave. This can be done following the trail left behind, which will be viewable when playing as Antea as a glowing blue line. The Game Guides Channel on YouTube shows the exact location to travel to to begin the quest and where to find the ghost. Talking to Rebecca will reveal that she is looking for her lover, Ferdinando, who is blocked from her.
You must then travel to Ferdinando’s store in Fort Jericho. There is a sign on a tall post outside the store, and Antea will ask if that’s the place when you see it. Upon arrival, the door will be locked, but you can move to the right to enter the house and search for clues. In the back is awagon that should be pulled back as far as possible. Once that is done, you can return to the front of the store and walk around to the back to enter the store.
Ferdinando will enter the store shortly after you enter, and you will find out that all is not as it seems, much the same as with characters in . Once the conversation has finished and you have accepted his job, you will want to view the logbook on the desk. After doing so, you will be prompted toinvestigate the Ingersall’s store and the forge. The store is nearly directly across from Ferdinando’s store but has nothing of note.
Ingersall's Store does have an item that players can find — a painting —
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