Rocksteady Studios’ Suicide Squad: Kill the Justice League got a shot in the arm Thursday with the release of its first season, which notably brings the Joker back to the franchise’s Arkhamverse. Joker is a newly playable character, plucked from an alternate-reality Elseworld, who joins the Suicide Squad on their mission to kill a bunch of alternate-reality Braniacs.
Players who have stuck with Suicide Squad: Kill the Justice League for the past two months and are now getting their first taste of Rocksteady’s DLC plans don’t seem too happy with how the Joker has rolled out. Unlocking him requires more of the same grind that Kill the Justice League has been criticized for, and there’s very little new narratively to renew interest in the game, players say.
Kill the Justice League’s Joker is free to acquire, though players can spend a premium currency known as Luthor Coins to unlock him faster. For players who don’t want to pay, they’ll need to play the game’s repetitive missions for a couple hours to unlock Joker. By doing so, they get a new playable character with a new talent tree to fill out and Joker’s unique style of traversal. In action, Joker looks pretty fun.
But story-wise, players get only an animated intro explaining Joker’s world and Brainiac’s invasion, and a cutscene introducing him to Amanda Waller’s Task Force X. There’s a bit more background tucked into the Batman Experience interactive exhibition in Metropolis, which is interesting, but based on heated player response to the new additions, it’s not enough to satisfy Suicide Squad: Kill the Justice League fans.
Feedback from players on Steam and the game’s subreddit has been swift and largely angry. Players are complaining about having to grind new levels, called Fear episode rank, and repeat a boss fight. As in the original game, players will have to defeat a version of Brainiac based on a pre-existing boss; instead of fighting a version of Brainiac mimicking the Flash, this time they’ll face a
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