Joker’s debut might be the final straw for some players. A multiversal version of Batman's arch-nemesis was added to the looter-shooter title as part of its first season of post-launch content, alongside new levels, weapons, and more.
Rocksteady had previously confirmed that the content would be completely free for players who owned the base game, with only cosmetics being purchasable through the in-game store. While technically Joker can be unlocked for free, players are frustrated by how Rocksteady has made it so they have to grind several levels to get to that point, with Redditor Ok-Month-5726 accusing Rocksteady of doing this so that players give in and purchase Joker from the in-game store for an additional $10 instead.
After the recent update, players will need to select to begin unlocking Joker, showing a Metropolis that's got more Joker-themed buildings and landmarks. From here, players' levels will essentially be reset, with every player in the Squad having to grind their new "" to level 35 by completing the same handful of missions 's endgame had to offer before being able to fight another version of Brainiac — this time a Green Lantern reskin, instead of the Flash reskin that formed the final boss in the base game — in the mission.
Of course, this wasn't detailed in Rocksteady's original promotional material for Season 1, which made it look like players would be able to jump back into the game and continue the story straight away. Although it's a repetitive grind, the quickest way to level up is to repeat the Incursion missions available for the cost of 1,000 Promethium per player on the Sweating Bullets difficulty, which should grant them players one Episode Rank per run… meaning they'll have to do this 35 times to unlock Joker.
Considering how 's player count plummeted in the month between its launch and the Season 1 release due to its lack of post-game content, players are frustrated that they have to grind these same levels just to get to the new
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