is looking to turn its fate around by taking popular features from much better ARPGs. launched with excitement but has had a dramatic falloff since, due to a combination of unrewarding mechanics, a lack of endgame content, and lackluster seasonal updates. This wave of discontent within the player base has led to massive changes going into Season Four, hoping to turn the game's fate around.
has had tough competition with two of the other most popular ARPGs, and, to go along with its struggles. has been a giant in the genre and has only continued with fun, free-to-play updates. The one downside to is how intense it can become for some while progressing through the game. released recently after a few years in early access and has had a good response due to a proper middle ground of intensity when compared to the others, along with unique new ARPG mechanics.
is taking the opportunity to learn from its competitors and implement new loot systems popular with fans of the genre. Jewel crafting in is good, but item crafting can feel static and forces players into building a certain way. This takes away the excitement of finding an upgraded item but also the creative freedom of class-building. These are two things that and do significantly well mixed with the excellent gameplay mechanics already present.
's crafting system can be complicated but rewards those who master it. Players can choose to upgrade items to a higher rarity, but that rarity is random and the item itself could change. Affixes and Gem Sockets can also be placed onto items, but are random. Luckily, has a crafting currency that will lock an Affix to avoid it being replaced. Though these processes can be done as often as desired, thetrade-off is the randomness of it and how many crafting currencies are needed to craft the perfect item.
has a more precise system, but properly balances it out. Each item players collect will have aset amount of Forging Potential that is used up when crafting. has each Affix as
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