One of the marquee features of World of Warcraft's upcoming expansion The War Within is its hero talent trees, an extra layer of icing to Dragonflight's talent rework cake. They're flavourful, themed additions to your core abilities that are meant to be «an evergreen form of character progression».
Blizzard's been harvesting feedback in the run-up to the system's debut, letting players discuss four trees in December last year. Now there's eight more for build-heads to get into forum arguments over—and thank the light they are. Somebody's gotta care about the numbers. Druids, Evokers, Paladins, Rogues, Warlocks and Warriors are all getting previews this time around. You can read the full trees on Blizzard's official post, but here's the cliffnotes.
For Druids, we've got the Elune's Chosen (Balance, Guardian) and the Wildstalker (Feral, Restoration) trees. One's themed around all things moon-related, while the other gives you better healing, big bleeds, and creepy parasitic vines to torment your enemies with—you know, in case getting mauled by a big cat wasn't awful enough.
The Scalecommander Evoker is open for Augmentation and Devastation evokers, turning you into a walking mortar sentry. Mass Eruption/Disintegrate spreads your blasts to enemies, while also marking them for explosive bombardments which can trigger whenever you or your friends deal damage.
Paladins get the Herald of the Sun (Holy, Retribution) and the Templar (Protection, Retribution) trees. The former's all about creating sunspots that scathe your foes and heal your allies, while the latter's all about hitting people very hard with hammers. All of them. You have a hammer that then calls down other hammers from the sky: Once you cast it, and then every two seconds for eight seconds. Hammer time is 24/7 now, baby.
The Trickster Rogue is offered for the Outlaw and Subtlety specialisations, and it's very funny for one specific reason—it's all about using Feint, a damage mitigation tool. Using Feint
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