launches during the 20th anniversary of the long-running franchise, and the 14th anniversary of Sledgehammer games. It offers a brand-new campaign that introduces sandbox-style gameplay in Open Combat Missions and a multiplayer suite that revitalizes classic maps from (2009); longtime franchise faithful can enjoy a return to locations like Rust, Estates, and Sub Base. also brings the ever-popular Zombies mode to the series for the first time.
Sledgehammer Games enlisted longtime player, first-time mainline franchise composer Walter Mair to lend music to the latest franchise entry. Mair, known for crafting seamless interplay between organic and synthetic instruments across his film and game scores, took a unique approach to his work on. Mair, whose previous work includes the Apple TV+ series , the video game, and, also benefitted from the music engine used for, which greatly enhanced the way in which the score can interact with players.
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Walter Mair spoke with about, detailing his writing and recording process on the blockbuster game.
Screen Rant: There’s been so much talk about the development of this game, and how it was maybe not going to be at first. How was it pitched to you?
Walter Mair: It was the fully fleshed Modern Warfare 3 game with insane content, Open Combat Missions, and stuff. I said, “I think this is really cool,” because I've been a fan since the first hour of Call of Duty, literally 20 years ago. I’ve played all of them to date. The issue that I found [in] being part now of this heritage, and being part of what I’ve played for many, many years, is, “How do I deal with that?” because I'm a fanboy and, at the same time, I need to score it
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