Publisher Electronic Arts has rebranded its Frostbite engine, with the aim of better reflecting the tech as a «platform for collaborative innovation».
In an announcement on the publisher's website, EA introduced a new brand direction for the engine, saying the it «signals not just a visual shift for Frostbite, but a philosophical one, with a renewed focus on partnership with our teams and collaborators.» As part of this, it has created a new logo for Frostbite, which is still a handprint, but is softer and more contiguous than previous iterations.
There's a detailed explanation about why the logo looks like this which we'll get into, but most important point in the announcement is that «EA game teams are free to develop on any engine they choose.»
This seems like a big departure from EA's strategy over the last ten years, which saw the company keen to seed Frostbite into as many games as possible. The engine was originally developed by DICE in 2008 for the console shooter Battlefield: Bad Company. It remained exclusive to Battlefield until around 2013, when it was announced that the next Mass Effect and Dragon Age would use Frostbite as their technical basis.
But this apparently caused no end of problems for BioWare. In 2019, former BioWare GM Aaryn Flynn described Frostbite as «very delicate and hard to manage», saying «it was getting harder and harder to make the content that people wanted.» Later, during the fallout from Anthem's miserable failure, numerous BioWare employees dinged Frostbite, saying that the engine was «poorly documented, hacked together» and «full of razor blades».
Flynn has stated elsewhere that BioWare was never forced to use the Frostbite engine, explaining to Kotaku «It was our decision.» And
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