Rocksteady’s Suicide Squad: Kill the Justice League offers an extensive story and co-op, but since this is a looter shooter, how does the end-game shake out? In a Q&A on Discord (via MP1st), game director Axel Rydy offered new details. Describing it as the team wanted to focus on “mastery.”
“Mastery of your character, traversal, Talents, enemy types, mission mechanics and, of course, your choice of build. And as the difficulty increases, you will have to find new builds to overcome the challenge. That’s why we have three distinct Tiers of Infamy Sets in End Game, all themed around an iconic DC character. For launch, that character is Bane, and his Infamy Sets are all themed around different ways of dominating your enemies and harnessing the chaos around you.”
Infamy Sets are like Gear Sets from Diablo 3 or Tom Clancy’s The Division, where equipping pieces grants bonuses. For example, “Spare Parts and Elbow Grease” offers 50 more percent damage to burning enemies with one piece, while the two-piece bonus reduces grenade damage by 50 percent but grants a 100 percent chance to burn enemies. You also release a Diablo Blaze effect when shields go down, burning all enemies in 15 meters every 30 seconds.
As for the end-game activities, Rydy said, “We have a somewhat chaotic game, with a constantly changing battlefield with lots of things going on. The game is frantic and fast-paced, and we’ve purposefully made it feel like the Squad is always surrounded and in the middle of the chaos. Mastery of the game comes from you harnessing that chaos and using it as one of your strengths, turning the very thing Brainiac is throwing at you right back at him.
The end-game revolves around a “core backbone of mission types that provide a
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