Endless Dungeon’s weary space western theme feels perfectly in tune with the pioneer spirit that runs throughout the game. This ragtag bunch of space miscreants – led by an actual cleaner wielding his mop – need to get off this drifting leviathan, but the only way to get iyt is by going through, delving ever deeper into the bones of the station in the hope that they’ll find something other than alien hordes lurking in the dark. To be fair, it’s mostly alien hordes.
There’s also an intriguing interplay of different game types lurking in Endless Dungeon. Marrying twin-stick shooting, dungeon-delving, roguelike and tower defence is an impressive feat, and one that Amplitude Studios has pulled off with aplomb. That might be because this isn’t their first go-around, with Endless Dungeon a follow-up to their earlier Dungeon of the Endless. They sure seem keen on things not ending.
The Endless universe sprang to life from the strategic wranglings of Endless Space, a 4X turn-based strategy game that frankly couldn’t be further from Endless Dungeon if you tried. However, this shared sci-fi system plays host to an array of different races and technologies, many of which you’ll encounter in the deep levels of the ship.
There’s nine levels to explore on your way down to the core, and each run gives you a choice of routes as you move ever further in. At first, you’re presented with a room. Opening a door from that room grants you a batch of resources which you can use for building towers, researching new technology, or buying health packs and upgrades.
However, every door you open raises the danger level. While there’s a chance you might come across angry aliens as you explore, if you raise the danger level too high you’ll trigger an
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