I wish I lived in Sandrock. It's a place where a cat can be a celebrated member of the town guard and every street gets fully decked out for the holidays. It's where newcomers are enthusiastically welcomed, contrary to other Western stories where folks "not from around these parts" are met with suspicion. It's got plenty of Western staples though; a ranch managed by a salt-of-the-earth family (even if the husband is a little unhinged), a cute main street with a saloon and general store, plenty of lovely Western accents, and of course, a touch of danger. My Time at Sandrock is an excellent entry in an ever-growing list of cozy games, consistently fun while managing to stand apart from the crowd thanks to its theme of optimism grown out of hard times.
As a sequel to the post-apocalyptic RPG town sim My Time at Portia, the desert-based follow-up My Time at Sandrock is deeply familiar. Like its predecessor, you've come to this struggling town to assist in improving and growing it by building items and relationships. Learning to build an efficient workshop was a great joy, and I'm proud of how I can take on townie requests and build main story items with relative ease by the end of the 75 hours I’ve spent with it so far.
My time at Portia is, first and foremost, a game about building, and I've had a great time doing it. From mining to taming wild llamas to dating, there’s a lot to do here, and I’m still discovering and unlocking new and usually interesting things. While each of its parts is lacking in some way or have annoying audio bugs, when you put them all together they bolster each other to add up to something fun. I look forward to seeing how My Time at Portia continues to evolve in the future. - Miranda Sanchez, Jan 29,
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