For the King II takes us on an exciting and deadly journey through Fahrul, about 20 years after the events of the first game. This time, we are contending with the dictator Queen Rosomon and her loyal queensguard as we hop from tile to tile, hoping to stoke the fires of the resistance and take all the loot for ourselves.
As a tabletop roleplaying game fan, one of the standout features of For the King II that first grabbed my attention was how much playing in Multiplayer felt like a late-night D&D one shot. There are a handful of character classes available to choose from the get go: Blacksmith, Herbalist, Stablehand, Scholar, and Hunter. For my character, it was an obvious choice: Herbalist. There isn’t much in the way of customization other than primary and secondary armor color choices, and I liked the general theme and character models well enough for my Herbalist.
Like in most tabletop games, there is a core story in the first act of For the King II : set the characters free, join the resistance, and eventually stick it to the man. Our group was itching to get going. It was like a pack of dogs pulling at their leashes, begging to be set free into the world. The hex map was full of side events just begging to be triggered, and who better to run headfirst into goblin ambushes? However, as we followed the story events and started to get a better handle on For the King II’s turn-based combat, a few problems started to emerge.
The tutorial did a fantastic job at setting us up to play For the King II , but informational tooltips could definitely use a little work. For example, we were considering adding Blacksmith to our party line-up in character creation. Wanting to know more about their abilities, we clicked to learn
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