WarioWare: Move It maintains the series' zany sense of humor and experimentation, but it often asks more than the Joy-Con motion controls can handle.
By Steve Watts on
WarioWare is a series built on gimmicks. The very idea of «microgames» on the Game Boy Advance was a silly, novel idea, and every iteration since then has tried to match that gonzo style. At this point, the real measure of a WarioWare game is how well the new schtick works to deliver its frenetic rapid-fire games. For WarioWare: Move It, Nintendo has repeated the pose-based games from the Wii's WarioWare: Smooth Moves. But while the games are as wacky as ever and frequently hilarious, many of the poses (or «Forms») themselves are too complex--which creates friction for the players and sometimes even for the Joy-Con controllers.
The unusual nature of the pose mechanic is apparent right away when the game asks you to acclimate yourself to holding the Joy-Con controller in a wonky sideways position: face buttons inside your palm or facing outward, controller turned to the side so that your thumb is positioned to hit the ZL or ZR button. If you imagine you're on a gameshow like Jeopardy where the contestants have buzzers, that's basically how this feels. You can't really reach the face buttons, but you don't need them. Instead, everything is controlled by motion, sometimes also involving the ZL and ZR button, and very rarely, the SL and SR buttons located on the rail.
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