Capcom just brought its latest Dragon’s Dogma 2 Showcase to a close, but it still made sure to show off towering new enemies like Talos, a new vocation in the form of the Trickster, and more immersive RPG gameplay.
It was a short presentation that had its show stolen almost immediately when Capcom began to introduce fearsome foes like Talos, a giant statue capable of destroying its surrounding environment. It appears players can take Talos out by climbing around its body and striking weak points Shadow of the Colossus-style.
Talos is proof that Dragon’s Dogma 2 is bringing a gigantic scale to the series, but that’s not the only thing that’s new. While the world may appear similar to the original adventure, Producer Yoshiaki Hirabayashi says the sequel’s story takes place in “a parallel world.” As the Arisen, players will find themselves caught between the struggle of two kingdoms: Vermund and Battahl.
Meanwhile, Dragon’s Dogma 2 Director Hideaki Itsuno introduced us to one of the many quests we’ll encounter. This specific excursion follows the player character as they work with and befriend Elven siblings.
This section of the showcase was used to show off the Elven settlement known as the Sacred Arbor. Here, the Arisen might encounter NPCs that speak their own language that requires translation to understand. If the player has a Pawn nearby who understands Elvish, they will be able to automatically translate it.
“These Specializations that Pawns can acquire will make each of them more unique,” Itsuno said, “and hopefully more enjoyable to journey with.”
Other new features highlighted in the Dragon’s Dogma 2 Showcase include first looks at a more robust character creator and the new Trickster Vocation. The latter allows players
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