Insomniac had its work cut out for it with Spider-Man 2 . To say expectations were high going into this sequel is an understatement, buffered by both the first game's major success and the bridge between console generations that was Miles Morales. This new Spidey adventure had to take the best elements from those games, mix them with new characters, features, and stories, and produce the kind of game fans will talk about for years. Somehow, they did just that; Spider-Man 2 is, to get the easy pun out of the way early, amazing.
Spider-Man 2 picks up 10 months after Miles Morales, with both Peter and Miles adjusting to life after losing loved ones. Peter is trying to get a tutoring job going, with Miles--who is getting ready to head to college--as one of his students. The Sandman suddenly attacks the city, the two superheroes are called to action, and things progress from there.
I emphasize «two» superheroes there, as the game alternates between Peter and Miles throughout the story – though you can also alternate whenever you feel like it. While the two control and fight similarly, their special abilities are different enough that each one feels unique and fun in their own way. There were missions with Peter, for instance, where I wish I'd had one of Miles' abilities, and vice-versa. I really like how the two stand out from one another, and that both of them are fully realized characters with great stories and development. Insomniac outdid themselves with these two.
Fighting as Peter and Miles feels so dang good, a natural evolution of the freeflow-style combat made famous in games like Batman: Arkham Asylum. Groups of enemies don't stand a chance against my web-slinging abilities as I zip through legs, around fists,
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