After a day of Mythic+ on live servers, here are the current easiest and hardest Mythic+ dungeons!
Here is our currently thoughts on the easiest and hardest Mythic+ dungeons in a tier list.
This dungeon has essentially no group wide damage and a very relaxing timer. Difficult pulls from back in BFA have been significantly nerfed and the dungeon almost has no threatening moments other than dealing with the Saurids and the Juggernauts. There are very few amounts of interrupts needed in this dungeon as well. While both of these are deadly, and snapping has been removed, «reverse snapping» still works to prevent these mobs from dealing with their mechanics. See the video below for more details on Reverse Snapping:
This dungeon has a shorter timer, but the bosses and trash are straightforward with few throughput checks. The downside to this dungeon is you will likely be overcount without doing some kind of skips in the dungeon, but the timer is still lenient enough that it makes it worth it.
One of the biggest time losses in the dungeon is dying/releasing after the 2nd boss since there's only one checkpoint update in the entire dungeon… after the first boss.
Waycrest also has a very lenient timer. Sanguine is not very forgiving in this dungeon, but the dungeon is not too dangerous other than Heartsbane Soulcharmer. If you get Soulcharmers make sure to interrupt!
The only thing to mention is that Soulbound