It feels like pretty much the perfect time for a tropical getaway, doesn’t it? Well, that’s certainly what Wario thinks, as he heads off to Caresaway Island (reluctantly taking the whole WarioWare gang with him) for some fresh waggle-infused shenanigans in WarioWare: Move It!
That’s right, motion controls are back for WarioWare: Move It, after the more straightforward button-first microgame action of WarioWare: Get It Together. Move It takes plenty of inspiration from the Nintendo Wii’s Smooth Moves, which came out around that console’s launch in 2006, but spruces up the motion controlled action and takes advantage of the Nintendo Switch’s Joy-Con.
Similar to Smooth Moves, the menagerie of WarioWare characters quickly discover the power of magic Joy-Con-alike stones, using them for all kinds of daft situations and escapades. That, as is always the case for this series, leads you to playing through dozens of quickfire microgames, each of which lasts just a few seconds. You always have a very direct, singular task, whether it’s wiggling to disguise yourself from a prowling shark, trying to block up gigantic nostrils, powering a train engine into a station, or drawing a shape with your butt.
Every microgame starts off by telling which stance to start with, and you have to figure things out from there. Hands on hips, up by your face, held together like the hilt of a sword or for pulling a rope, on your thighs for squats, or set down on the ground ready for you to pounce, they’re all very easy to grasp and replicate. Each one is introduced for the first time you encounter them by a visual and audio description of the pose, as well as key instructions for Joy-Con orientation – weirdly, for a Hawaii-like island setting, these
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