UFC 5 is here, finally bringing one of the biggest fighting franchises in the world to the current generation of consoles – a jump up in division if you will. Prior to release, there’s been a lot of talk around the improvements that EA are aiming for, and now it is time to see just how UFC 5 weighs in. A future Hall of Famer or not quite a contender?
UFC 5 is slated to be as realistic as possible to the real action of the Octagon, and the career mode is the best place to start with the game to get to grips with its different systems. In career mode, you can choose to import a fighter or create one from scratch in the weight class of choice, before starting your journey up from fighting in back yards up through to the top of the competitive scene.The early fights are designed to get you used to the different controls from basic strikes, moving on to clinches, grappling, and submissions.
Between fights you’ll be at the gym. You can choose how long your training camps will take, from one week to a maximum of six weeks later in the mode. It is advisable to go for the longest amount of time possible, as after each fight your fighter’s fitness will drop to low and will need to be reconditioned.
To do this you can do sparring sessions, split between boxing, Brazilian jiu jitsu, muay thai and wrestling. You can also invite other fighters to the gym to learn their moves, learn about your opponent, and hype fights too. However, these cost and you have a budget of 100 points per week. Sparring sessions cost 40 points while inviting a fighter costs 50 points plus currency earned in fights. It is a budget management task to work out how to spend those points. The career mode does fall into a repetitive cycle. Luckily, if you score well
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