EA Sports has delivered a bloody good time with , a title that truly feels like a new-gen experience in the octagon. EA has given the MMA Simulator series a few years off since 's 2020 release, and it's paid off significantly. In that time, a new game engine has helped become the most realistic-looking fighter on the market that is incredibly satisfying to play and easy for newcomers to enjoy.
EA's blew players away when it was released on Xbox 360 in 2006 with its revolutionary visuals and slow-motion impact knockouts that showed off what the new hardware was capable of. More than 15 years later, EA has done it again with on current-gen consoles.
Incredible lighting techniques help the sweat and blood of each fighter glisten in an octagon that now grows a tapestry of blood during a fight. Improved face rigs and strand-based hair physics have dramatically enhanced the likeness of each fighter in the game. Each fighter looks better than ever, including surprising DLC additions of iconic fighters like Bruce Lee, Mike Tyson, and Muhammad Ali. However, with 's new damage system, it can get difficult to recognize the legends after the end of a brutal bout.
Damage taken throughout each fight accumulates and can even open up areas for opponents to focus on to win a fight. Too much damage to a particular area will weaken its usefulness, and spamming attacks will exhaust any fighter, making careless players easy targets in the ring. Between the new damage system's cuts, bruises, swelling, and bleeding damage, has more than 64,000 different combinations of injuries that can accumulate and affect a fighter's performance. While EA chose not to recreate the grossest injuries MMA has seen, a new mechanic introduces a doctor who can
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