Endless Dungeon attempts to marry the concepts of roguelike progression, isometric twin-stick shooters, tower defense, and run-of-the-mill escort missions into one appealing package. There is a problem, though: out of the gate, I didn’t find most of my time with Endless Dungeon all that fun. That isn’t to say the game is bad overall, but the review felt like a chore, and you’ll soon understand why.
If you were like me, you may be looking at your Steam library, wondering why Endless Dungeon sounds so familiar. Developed by Amplitude Studios, Endless Dungeon is the latest installment in the ‘Endless’ series. Sort of the more aesthetically pleasing (depending on who you ask) big brother of Dungeon of the Endless , this offers a bit more old-school Saturday morning cartoon vibe than previous ‘Endless’ installments and a more isometric twin-stick shooter approach.
Endless Dungeon starts with enough bang to get your interests piqued. You get control of the sole survivor, who happens to be the janitor, of a crash that kills the more heroic members of your crew. You meet a rough and tumble wise-cracking soldier that helps you through the basics. No matter your character, your goal is to ultimately escort a defenseless robot through the maze-like chambers of the space station. If the bot is destroyed or your team falls, you are rebooted back at the saloon, which serves as the central hub of the game.
You will see A LOT of the saloon through your many attempts to escort the robot to the station’s core. The saloon also serves as the hub when you want to play co-op as well. The thing with the saloon is that while it’s a neat place on the surface, it doesn’t do much outside of serving as a standard no-frills hub. You can’t try out
Read more on mmorpg.com