From to, the defining works of 1960s sci-fi have long loomed large in the speculative scene. It's rare, however, for a modern adaptation to fully commit to the aesthetic elements that couched the genre at the time. , developed by Starward Industries and published by 11 bit studios, attempts to do just that, translating a seminal work by Stanisław Lem to retrofuturist video game form. It's a tremendous success in a visual regard, although mileage may vary with its approach to gameplay.
The core concept of revolves around the familiar idea of a mission to another planet going very, very wrong. In the game, it falls upon a biologist named Yasna to navigate a strange environment in the name of discovering its secrets and searching out crew members who have gone missing. This would be a frequently lonely journey if not for a comm link to the astrogator Novik, who commands and cajoles in an attempt to guide the potentially impetuous Yasna through threats of an initially mysterious nature.
is something of an ensemble novel, but the game jumps to a different perspective entirely to unfold the world for a singular character. The only notable relationship in the original work is between the novel's protagonist Rohan and his ship's astrogator, and some of the core underpinnings of this dynamic are expanded upon with Yasna and Novik. Dialogue choices and a few key decisions regarding the exterior world are a driving factor in. Through these, Yasna can be characterized as cautious or impulsive and considerate or heartless, with every option feeling plausible in the high-stress environment of an uncaring planet.
Likewise, the wonder and fear that drive the novel are turned somewhat inward, with grander philosophical musings trickling
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