The Rachni continue to be a problem in Mass Effect 3 Legendary Edition. You initially encountered the last Rachni Queen in the first game, and you could free her or let her die.
That decision matters the second time you meet the Rachni Queen after you discover she’s been captured by the Reapers and forced her to breed an army for them. After you’ve saved Krogan’s only fertile female from the Salarians, the leader of Krogan asks you to find their missing scouts that went after the Rachni. If Grunt survived the suicide mission in Mass Effect 2, he would lead Aralakh Company. When you reach the end of the mission, you have a choice to save the queen or let her die.
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The choice to let the Rachni Queen live or die is based on whether you let her live or die in Mass Effect 1. If you allow the Rachni Queen escape from Noveria, she will remember that you helped her, and when you let her escape, she becomes a war asset worth 100 points. However, even if you killed the Rachni Queen on Noveria, the Reapers will have created one, and you have the same choice, and you want to make sure to leave this queen.
The big difference between the two is the aftereffects. The Rachni Queen that you let live in Mass Effect remains an asset for you. The Rachni Queen that the Reapers created will initially become a war asset worth 100 points, but she eventually turns on you, harming part of your war assets. She destroys Aralakh Company and 100 points worth of your Alliance Engineering. You only want to let the Rachni Queen die when you initially killed her in the first Mass Effect.
It’s important to note that
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