Yurgir may not be the most unambiguously good character in , but the choice over whether to kill him can still cause internal conflict. Almost every choice matters in, from the most minor selection of wording to decisions between life and death. Navigating a situation carefully can often lead to interesting rewards, but the game also has no shortage of consequences, and it's often the most minor ones that come back to bite the party later in the campaign.
Yurgir appears primarily as part of the quest "" but figures in other quest lines as well. He's an orthon, a giant, muscular devil of a class usually consigned to battle. Raphael is, to most of the party's dismay, a recurring character throughout the game. He's a cambion and loves to strike unfair deals. Players may have already encountered him when he offered to remove their illithid tadpole or if they've repeatedly refused to help Gale in . However, things come to a head if the party agrees to help him track down Yurgir in exchange for information about the mysterious runes carved into Astarion's back.
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Ultimately, there's no real reason not to kill Yurgir in , unless the player character is merciful to a fault. It's not like Yurgir is a paragon of good — he's a demon and far from a gentle giant. There are no major consequences for killing him, but there are for sparing him. Letting Yurgir live will upset Astarion and Raphael and lock the party out of finding out the true meaning of the runes on Astarion's back. That doesn't completely prevent them from completing Astarion's quest line, but it can prove a major setback in the character's relationship with Astarion and will most likely put
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