Being based in the world of, is packed full of awesome spells to cover a multitude of situations. However, when they are examined closely, some spells are more than a little odd. Either because of their outcomes or the concept behind them in general, these spells are some of the weirdest in .
Although the spells available to the party in only go up to level six, that doesn’t mean that some of the strangest spells in can’t be found in the game. Obviously, only certain classes
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Perhaps one of the best known spells is, having garnered a reputation among the player base for creating some of ’s funniest moments. As the name suggests, the spell allows the character casting it to speak with the various animals found in the game. Cue the party chatting with every critter in sight, from massive deep rothés to angry squirrels who hate music.
can be cast as a ritual after a long rest, then swapped out for another spell. The effect will continue and lasts until the next long rest.
However, on top of the novelty of speaking with 's animal NPCs, is also very useful for quests. In fact, there are several quests in that require the party to speak with different animals, such as the Strange Ox first met at the Emerald Grove or the pigeons at the post office in Rivington. So, while it might be a weird idea to chat with the local wildlife, it is worth having at least one party member have this spell in .
is a very strange spell with a very niche use. Bluntly put, the spell's effect places an ally into a magical, protective coma, where they then become resistant to all damage except psychic. The spell also stops any disease or poison effects and can be removed
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