In a new interview with IGN, voice actor Doug Cockle, famed as the voice behind The Witcher trilogy hero Geralt of Rivia, says it's «inevitable» that AI will be increasingly used in the process of game development, and that's not necessarily a bad thing—but it is potentially «dangerous» if voice actors don't take steps to control how their voice is used.
«AI is inevitable and developers will use AI,» Cockle said. «We are not 100% sure exactly what that means.
»They're already doing it in various ways, filling in background, NPC voices, and things like that, which is unfortunate because those voices were all human beings at one point, and the voices are all modelled on human beings. So they have taken someone's voice, put it into their database, digitized it, and are using it to say things that the individual never said. There's something unethical about that and so there's a lot of debate going on."
The rise of AI opens the door to all sorts of interesting possibilities for developers who otherwise wouldn't be able to afford voice acting in their games. Earlier this year, for instance, we learned about modders using the ElevenAI tool to add new voices to Bethesda's 20-year-old RPG Morrowind. But it also enables all sorts of abuses, like the creation of content that voice actors don't approve of, or the ability to bypass them altogether. But while so much about the use of AI remains unregulated and uncertain, there's no putting the genie back in the bottle.
Cockle said an AI company asked him about using his Geralt voice a few years ago and he refused, not because he's against AI on principle but simply because «people are ripping our voices off.» Even in cases where people aren't doing anything sketchy with it, like the
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