Throughout the first act of , the companion Gale will beg to consume the party's magic items; however, it can be difficult to choose whether to give them up. Gale is one of 10 companions in , a human wizard with an Icarian backstory. In his insatiable hunger for power, Gale sparked an unfortunate romance with the goddess Mystra, and wound up with a Netherese Destruction Orb in his chest. This is more than just heartbreak; the Orb is akin to a bomb, and its timer is forever ticking down. Gale needs to put the big kaboom off as long as possible, and the best way to do that is by consuming magic items.
[Warning: The following article contains spoilers for Baldur's Gate 3.]
«Magic items» is a broad category in. It mostly refers to accessories and armor pieces that have special, spell-infused effects. There are some outliers, though, including a handful of magic weapons and a few necessary quest items. Gale can't consume every single one, but at least for a while, he can be demanding. And as soon as he consumes one, it's forever destroyed — there's no way to get these unique items back. It can be difficult to balance the rest of the party's need for useful magic items with Gale's seemingly insatiable hunger for magic, but it is possible with just a little bit of planning.
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As sorrowful as parting with magic items can be, it's worth giving at least a few of them to Gale, since they help heal his heart and progress in his quest. After all, that explosive condition of his sounds terrifying — not to mention potentially useful, if harnessed. There is an end to Gale's hunger in. Once he's consumed enough, he'll pull the player character aside to confide that
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