Nintendo is doing me a solid and remaking one of my childhood favorite games. Super Mario RPG is coming to Switch on November 17, sporting updated (yet faithful) graphics and some new features.
I recently got an off-hands look at the remake via Nintendo. And while they already had me “Super Mario RPG remake,” this small tour of the title has me even more excited.
At first glance, this looks like an almost one-to-one remake of the original. Sure, the graphics are new, but they still have that toy-like quality. And everything is still in that classic isometric view.
But this version of Super Mario RPG does have some differences, especially during battles. The original stood out thanks to its action commands system, which lets players deal extra damage or block enemy attacks if they can time button presses correctly.
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In the remake, hitting those action commands has additional bonuses. Some attacks will not hit every enemy if you hit a perfect action command. You can also block all damage from an enemy attack instead of just reducing it.
And if you nail multiple action commands in a row, you’ll get a chain bonus. The effect depends on your party makeup. For example, if the definitely-a-frog character Mallow is in your group, you’ll get a bonus to magic damage.
Hitting action commands also fills up a new super meter. When it fills, you have access to a Triple Move. What this actually is depends on your exact party. There’s a different move every three-character combination. If Mario, Geno and Mallow are in your
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