It all began with Jacob Marley. We all remember that Jacob Marley was put in chains for being materialistic and greedy. Well, what if other ghosts existed that were also punished in the same way? What if there were many ghosts in London and all had their own punishments? Well, Orbit Studio used this idea and created something extraordinary.
I am sure we all heard that atoning for our sins gives us a path towards righteousness. Well, what if I told you that after being the grouch of Christmas, Ebenezer Scrooge, decided to redeem himself by saving London and giving back to the people? Ebenezer and The Invisible World takes us on a journey with the ghosts of past, present, and future a second time around in this gorgeous 2D Victorian style Metroidvania developed by Orbit Studio and published by Play on Worlds.
The Story:
The story begins in Victorian-era London, at the manor of the Malthus family. We learn that the current successor of the Malthus is Caspar Malthus, a big industrialist, who detests the poor and working class of London and hopes to advance technology, without worrying that it may take over their jobs. He shows no empathy regarding what would happen to these families after they would be taken over by technological progression.
Most of the video games lore was taken directly from “A Christmas Carol”. When asking the developer directly how the world of Ebenezer and The Invisible World was created, the developer’s response was, “Dickens writes a section where Scrooge sees ghosts trying to help a woman but their curse in the afterlife is that they cannot. What if those ghosts could talk to a human, like Jacob Marley is talking to Scrooge, and asked the human to do good deeds on their behalf” and so
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