The Call of Duty team responds to skill-based matchmaking concerns and its approach to the upcoming season 1 launch.
By Veerender Singh Jubbal on
For more than a decade, Call of Duty players have raised concerns with the series' skill-based matchmaking system. Call of Duty's matchmaking system tries to match players together with similar statistics dependent on their kills, deaths, and assists. Sometimes, this system does not work as intended and places vastly varying skills together with games becoming lopsided.
Earlier today, Call of Duty: Modern Warfare 3's team was quoted about the game's skill-based matchmaking. The team reiterated that it has placed the utmost care, time, and energy into the matchmaking and lobby system through a few different avenues. "[Skill-based matchmaking] involves people working at our Call of Duty studios, our backend services teams at Demonware, and other groups like our Player Insights team."
You need a javascript enabled browser to watch videos.
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
Now Playing: Call of Duty: Modern Warfare 3 Everything to Know
Outside of KDR (Kills/Death Ratio), the team said it also takes into account additional factors such as latency and search time to «find the best matchmaking experience» for players.
Call of Duty's team intends to continue this approach after the upcoming Season 1 launch and you can read its full statement below. Season 1 will add new weapons, a new battle pass, and a crossover with The Boys.
BREAKING: For the first time, the Call of Duty team has issued a statement about matchmaking.
It says matchmaking “combines latency, search time,