Revised core rulebooks for could be released in mid-2024, but the continued aim to create a never-ending edition of the game shows Wizards of the Coast has grown out of touch with ’s fans, and the tabletop RPG hobby at large. This year saw the company burn bridges with many consumers over its attempt to create a more draconian OGL that would severely impact third-party gaming products. Though this was eventually walked back, the breach of trust is difficult for many to forget. Investor-targeted statements about being “under-monetized” raised further red flags, but the ongoing push for a perpetual edition remains the biggest misstep.
Concurrent with 2023’s poor optics from WOTC, a playtest has been underway for the revision known as One D&D, a placeholder title for the updated core rules. One D&D makes clerics more unique with archetypes distinguishing a holy warrior from a style White Mage, and weapon-based fighting styles could make various fighter builds stand out more. While these changes have been met with varying degrees of enthusiasm, the continual ambiguity surrounding the new rules remains a sore spot, along with what it spells for the future of the game. The revision promises to be backward compatible with existing 5e adventures, but a true definition remains elusive.
The 3.0 rule set was revised to 3.5 roughly three years after its launch. The 3.5 rules initially claimed to be backward compatible with 3.0 modules in the same way that One D&D promises compatibility with 5e adventures. As a practical matter, the changes to 3.5 were sweeping enough that it was not worth the effort to deal with the many rule inconsistencies, and most 3.5 groups used 3.5 content exclusively. Later, the 4e rules received a
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