One overlooked feature could easily save players thousands of gold, if they would only learn to manipulate it. There's plenty to buy and plenty to sell in the Forgotten Realms, and the flow of commerce all centers on 's diverse range of merchants. They're quite a departure from the usual RPG approach to shopping: instead of carrying the same inventory of generic potions and tools, with incrementally improving weapons and armor as the game goes on, many merchants have inventories full of rare, one-of-a-kind items. They're a reliable source of gear, and always worth checking when the party arrives in a new town.
But all that gold can add up, and it's not always easy to make money in . In the new, harder Honor Mode for , buying prices are even higher, and selling prices are even lower. Plus, there are other things that are worth saving up a bit of gold for. Gold can get the party out of trouble, into exclusive areas, or through leaner days when they run out of camp supplies. However, it's all too easy to miss the simplest and most effective way to save a pretty penny in .
It may seem a bit counter-intuitive, but bribing merchants with a bit of gold can result in lower prices across the board in . Each NPC may like or dislike Tav to varying degrees, and their opinion of the party is represented by a numerical value the game calls Attitude. It may have escaped many players' notice on the busy Trade menu, but there's an Attitude gauge beneath every merchant's portrait, represented by a bar that proceeds from red to green.
Attitude directly informs the percentage by which merchants mark up their prices, so giving them a little gold can decrease how much Tav will pay throughout the store. Bribes are the simplest way to raise a
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